Project
Anytown

Category:
Interactive Website
Client:
Grand Canyon University
Service:
Research - Design - Motion - Development
Meet Anytown
Welcome to Anytown, a user-friendly website designed for students to explore historical disasters. This interactive platform allows students to learn about different disasters from the past, understanding their causes and impacts.



Things Learned
In designing Anytown, I initially envisioned a comprehensive learning platform for disaster management courses. However, the scope of the project was reduced. In refining the project, I scaled back the approach to honor one of the fundamental elements of crisis management: the history of previous crises. This adjustment allowed me to tailor the platform effectively, enabling students to explore past disasters and test their knowledge interactively.

Category:
Interactive Website
Client:
Grand Canyon University
Service:
Research - Design - Motion - Development
Meet Anytown
Welcome to Anytown, a user-friendly website designed for students to explore historical disasters. This interactive platform allows students to learn about different disasters from the past, understanding their causes and impacts.



Things Learned
In designing Anytown, I initially envisioned a comprehensive learning platform for disaster management courses. However, the scope of the project was reduced. In refining the project, I scaled back the approach to honor one of the fundamental elements of crisis management: the history of previous crises. This adjustment allowed me to tailor the platform effectively, enabling students to explore past disasters and test their knowledge interactively.

Category:
Interactive Website
Client:
Grand Canyon University
Service:
Research - Design - Motion - Development
Meet Anytown
Welcome to Anytown, a user-friendly website designed for students to explore historical disasters. This interactive platform allows students to learn about different disasters from the past, understanding their causes and impacts.



Things Learned
In designing Anytown, I initially envisioned a comprehensive learning platform for disaster management courses. However, the scope of the project was reduced. In refining the project, I scaled back the approach to honor one of the fundamental elements of crisis management: the history of previous crises. This adjustment allowed me to tailor the platform effectively, enabling students to explore past disasters and test their knowledge interactively.